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The snowman's avenger! |
Samson friar
Joined: Oct 28, 2006 Posts: 105 | Posted: 28-12-2009 18:05  
Royston the snowman destroying hero, killed by Blib the swordsman.
 
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blib explorer
Joined: Jan 01, 2007 Posts: 533 From: N.London (just)
| Posted: 28-12-2009 18:39  
It was an accident !
_________________ Fleeing is for wimps !
 
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Samson friar
Joined: Oct 28, 2006 Posts: 105 | Posted: 28-12-2009 20:06  
Mistype kiss, again?
 
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royston ranger
Joined: Jul 14, 2007 Posts: 1217 From: Felixstowe, Suffolk.
| Posted: 28-12-2009 20:56  
Blib the Wizmorting PK Swordsman.
He called me to meet him at the Rapids then hacked me when my stam was 7 after I had an encounter with G10 on my way out of the Gobs.
As soon as I get my captaincy back I'm expelling him from MA.
[ This Message was edited by: Royston on 29-12-2009 12:11 ]
 
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blib explorer
Joined: Jan 01, 2007 Posts: 533 From: N.London (just)
| Posted: 28-12-2009 22:10  
Quote:
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On 28-12-2009 20:56, royston wrote:
As soon as I get my captaincy back I'm expelling him from MA.
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And so you should.
_________________ Fleeing is for wimps !
 
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Turrican Arch-Wizard
Joined: Aug 19, 2001 Posts: 346 | Posted: 28-12-2009 22:23  
Quote:
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On 28-12-2009 20:56, royston wrote:
Blib the Wizmorting PK Swordsman.
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Can't be, wizmorts always flee!
 
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royston ranger
Joined: Jul 14, 2007 Posts: 1217 From: Felixstowe, Suffolk.
| Posted: 29-12-2009 12:12  
Anyone want to read the log?
_________________
 
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blib explorer
Joined: Jan 01, 2007 Posts: 533 From: N.London (just)
| Posted: 29-12-2009 17:27  
Fleeing is for wimps.
 
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Zalagar pioneer
Joined: Mar 05, 2002 Posts: 288 | Posted: 29-12-2009 20:40  
Quote:
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On 28-12-2009 22:23, Turrican wrote:
Quote:
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On 28-12-2009 20:56, royston wrote:
Blib the Wizmorting PK Swordsman.
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Can't be, wizmorts always flee!
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Of course they do. They exist to taunt you with the promise of lots of points if you stand your ground and manage to beat them in a fight ... only to flee at the last second. Most of the time, having them flee is the best you can hope for. So don't keep fighting them expecting to get over 10k or something, because it's just not going to happen unless they lag or something.
 
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Turrican Arch-Wizard
Joined: Aug 19, 2001 Posts: 346 | Posted: 29-12-2009 22:46  
Quote:
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On 29-12-2009 20:40, Zalagar wrote:
Of course they do.
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Clearly that's not true, this was a joke and also a sneaky moan about impossible fights.
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They exist to taunt you with the promise of lots of points |
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No they don't. Players only seem to consider hostile players as wizmorts, are the nice ones called something else?
Quote:
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So don't keep fighting them expecting to get over 10k or something, because it's just not going to happen unless they lag or something.
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You get a better ratio of points for fleeing actually.
 
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royston ranger
Joined: Jul 14, 2007 Posts: 1217 From: Felixstowe, Suffolk.
| Posted: 30-12-2009 06:20  
Quote:
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On 29-12-2009 20:40, Zalagar wrote:
Of course they do. They exist to taunt you with the promise of lots of points if you stand your ground and manage to beat them in a fight ... only to flee at the last second. Most of the time, having them flee is the best you can hope for. So don't keep fighting them expecting to get over 10k or something, because it's just not going to happen unless they lag or something.
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I don't understand any of that.
But this trolling is good fun, You set your thread up and bait it and cast it over the pond in the hope of a bite and you get - nothing. Then suddenly when you hadn't intended it you get all this.
[ This Message was edited by: royston on 30-12-2009 06:22 ]
 
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Magician cleric
Joined: Mar 27, 2005 Posts: 160 | Posted: 30-12-2009 10:30  
Hi Royston. I'd like to see the log, please. I want to see a real wizmort in action! Thanks. JB
 
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Samson friar
Joined: Oct 28, 2006 Posts: 105 | Posted: 30-12-2009 11:50  
Just go north with a mage :-0
 
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royston ranger
Joined: Jul 14, 2007 Posts: 1217 From: Felixstowe, Suffolk.
| Posted: 30-12-2009 12:23  
Quote:
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On 30-12-2009 11:50, Samson wrote:
Just go north with a mage :-0
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Where do I find one of those?
 
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royston ranger
Joined: Jul 14, 2007 Posts: 1217 From: Felixstowe, Suffolk.
| Posted: 30-12-2009 12:51  
Here it is then for JB and anyone else who wants to know who their friends are:
A male voice in the distance shouts "royston meet me at the rapids!".
*The exceptionally large goblin10 hits you (7/100).
You miss the exceptionally large goblin10.
*The goblin0 misses you.
You miss the goblin0.
*f n.date.obit me.sc.level.qq
You cannot go north from here.
(-130 = 5,383).
Dagger0 dropped.
Key52 dropped.
Carpet0 dropped.
You have fled by trying to go north.
*Date: 28-DEC-09 16:45:14.
*You have killed the following since entering The Land: 9 goblins.
Total: 9.
*name: Royston
Captain of house "MA"
sex: male
strength: 100 effective strength: 89
dexterity: 92 effective dexterity: 81
stamina: 7 max: 100
score: 5,383 points this game: -153 points value: 1,151 points
level: 5 hero
weight carried: nothing max: 100kg
objects carried: 0 max: 11
games played: 6
glowing
No. of Tasks completed: 2 - #2 #6
Time left until survival bonus: 15m 10s
*You are currently level 5 (hero). You need 1,017 more points to reach level
6 (superhero).
*Cheerio!
Overall, you lost 153 points this game.
Option (H for help): p
MUD version 4E.
Copyright (C) 1991-2009
Multi-User Entertainment Ltd.
Licensed (number 57009120) to Richard Underwood.
+- Please change your password. Type /P at the "*" prompt. -+
Your last game of MUD began on 28-DEC-2009 at 16:29:18.
MUD last reset on 28-DEC-2009 at 16:29:18.
This reset is number 43960.
The personae available to you are:
(1) Royston,
(2) Probably,
(3) Gascooker.
By what name shall I call you (Q to quit)?
*1
You are a captain of house "MA".
Elizabethan tearoom.
Players:
Royston the snowman destroying hero=
Blib the swordsman-
*blib why do i listen to you?
You tell your listeners "why do i listen to you?".
*n
You step through the opening into a blurred patchwork of greens and browns,
which whirl around you in seemingly aimless patterns until they suddenly
slide into shape...
Dangerous cliff.
*e
South dale.
*e
Overgrown grounds of mausoleum.
Growing here is a spectacular dahlia.
*s
Forest on steep slope.
*s
Dense forest.
*s
Narrow road between lands.
*s
Foothills.
*s
Cave.
*w
East pasture.
*s
Rapids.
Blib the swordsman is here carrying a blade.
*wave
OK, Royston the snowman destroying hero waves.
*Blib the swordsman waves.
*Blib the swordsman has decided to attack you with the blade.
*Blib the swordsman hits you (1/100).
You hit Blib the swordsman (10-14).
Blib the swordsman looks superficially injured.
*Blib the swordsman hits you.
You feel your existence failing...
Blib the swordsman has killed you.
You are no longer a member of house "MA".
Not updating persona.
_________________
 
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Armand explorer
Joined: Nov 20, 2006 Posts: 532 | Posted: 30-12-2009 16:54  
Quote:
| They exist to taunt you with the promise of lots of points if you stand your ground and manage to beat them in a fight ... only to flee at the last second. Most of the time, having them flee is the best you can hope for. |
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Are you describing wizmorts, or your mage?
 
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blib explorer
Joined: Jan 01, 2007 Posts: 533 From: N.London (just)
| Posted: 30-12-2009 17:24  
Blimey, I'm a jolly good fighter, aren't I?
Two blows and you were toast, Royston.
Don't mess with me matey!
That's what the rest of you can take away with you after this particular escapade.
Grrrr.....(etc. etc.)
Ban Hal.
_________________ Fleeing is for wimps !
 
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Magician cleric
Joined: Mar 27, 2005 Posts: 160 | Posted: 30-12-2009 22:38  
Thanks Royston. Blib must be a wiz mort for sure, he can kill you and Hal, that is not coincidence!
 
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Magician cleric
Joined: Mar 27, 2005 Posts: 160 | Posted: 30-12-2009 22:41  
Samson, Going north with a Mage is easy, it's finding your way to the swamp that is tough <G>
 
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blib explorer
Joined: Jan 01, 2007 Posts: 533 From: N.London (just)
| Posted: 30-12-2009 23:37  
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On 30-12-2009 22:38, Magician wrote:
Thanks Royston. Blib must be a wiz mort for sure, he can kill you and Hal, that is not coincidence!
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They were both accidents.
_________________ Fleeing is for wimps !
 
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