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A couple of MUDDLE questions... |
ewarwoowar cabalist
Joined: Jul 21, 2008 Posts: 40 From: West Sussex
| Posted: 26-09-2008 15:23  
Not sure if this is the right forum or not, but this seemed to be the most logical place to put this (please move it if it's not).
I have a couple of questions for those of you who know MUDDLE:
1) Points are assigned to an object using "points: [0,145]". Can someone explain to me what the two figures mean? Minimum and maximum? How about the current value?
2) The mass of an object is defined using "mass: [0,50]". Again, can someone explain what the two figures mean? I suspect that the first is some indication of size (or bulk) and the second is the weight, but what are the units? Pounds, ounces, kilograms, grams?
3) (OK more than a couple) The same with nutrition: "nutrition: [0,15]". Again, what are the units here?
Many thanks in advance for any help with this.
If you'd rather go through this off-forum, please let me know.
Cheers,
Paul.
 
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trollsmash cleric
Joined: Apr 28, 2010 Posts: 155 | Posted: 16-05-2012 18:32  
Is this the MUSE MUDDLE he was talking about? If so, is there a compiler with documentation out there? My guess is that they stopped licensing this stuff long ago but who knows...
 
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Vulnax explorer
Joined: Oct 19, 2001 Posts: 648 From: North West
| Posted: 16-05-2012 18:53  
As far as I recall there are 2 parts to it, to aid transportability.
Database and compiler or interpreter.
I think Richard Bartle covers it on his MUD web site and / or QBlog.
 
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Turrican Arch-Wizard
Joined: Aug 19, 2001 Posts: 346 | Posted: 18-05-2012 21:36  
Quote:
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On 16-05-2012 18:53, Vulnax wrote:
As far as I recall there are 2 parts to it, to aid transportability.
Database and compiler or interpreter.
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Large numbers (larger than 16 bit could hold anyway) - high part, low part.
 
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trollsmash cleric
Joined: Apr 28, 2010 Posts: 155 | Posted: 19-05-2012 22:34  
I got this reply from the person you mentioned.
Quote:
| People do ask me this, and if they can find the sufficiently ancient version of Linux they need and the installation instructions from 1992 work and they only want to use the 90% of the manual that is correct, yes, they can. Or, if they want the same amount of pain over a shorter duration they can poke their eyes out with darts. |
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It looks like I'm never going to be able to reverse engineer mud2 after all
 
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Turrican Arch-Wizard
Joined: Aug 19, 2001 Posts: 346 | Posted: 13-06-2012 09:34  
Quote:
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On 19-05-2012 22:34, trollsmash wrote:
It looks like I'm never going to be able to reverse engineer mud2 after all
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It wouldn't be reverse engineering if you had source code would it?
 
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trollsmash cleric
Joined: Apr 28, 2010 Posts: 155 | Posted: 15-06-2012 13:24  
[redacted for safety reasons]
[ This Message was edited by: Trollsmash on 14-06-2013 08:56 ]
 
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