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Fetches |
Werewolf protector
Joined: Sep 01, 2001 Posts: 13 | Posted: 15-11-2001 23:06  
Is there anyway to prevent these or are they just something that happen randomly and are impossible to stop?
 
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Vulnax explorer
Joined: Oct 19, 2001 Posts: 648 From: North West
| Posted: 19-11-2001 23:40  
Don't run other s/ware when playing MUD2.
Don't overdoo the input speed as that also messes up MUD2 and gives a fetch error .. well earlier versions used to!!
J
 
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Eric cleric
Joined: Aug 19, 2001 Posts: 134 From: Liverpool
| Posted: 20-11-2001 00:53  
Weren't fetches only a part of the old WP2 client?
 
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Foddy Arch-Wizard
Joined: Aug 19, 2001 Posts: 138 | Posted: 22-11-2001 20:14  
Fetch errors were specific to the old Wireplay MUD2 client. These days any disconnection gets called a fetch error for historical reasons.
These days disconnections are usually due to network errors - unfortunately the Windows TCP/IP stack seems overly keen to drop connections.
The only way to prevent being dropped is by having a great connection to the internet. Not easy these days!
The only advice I can give you is be wary of AOL - to avoid paying VAT all connections go via America, so you may find connections through AOL drop more often than others.
It's not entirely helpful, I know - but it's there's no easy solution. The vast majority of players don't have any problems - if you're having them, try a different ISP and if that doesn't work, check your PC configuration.
Foddy
 
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Vulnax explorer
Joined: Oct 19, 2001 Posts: 648 From: North West
| Posted: 09-04-2002 12:28  
Quote:
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On 22-11-2001 20:14, Foddy wrote:
Fetch errors were specific to the old Wireplay MUD2 client. These days any disconnection gets called a fetch error for historical reasons.
The only way to prevent being dropped is by having a great connection to the internet. Not easy these days!
It's not entirely helpful, I know - but it's there's no easy solution. The vast majority of players don't have any problems - if you're having them, try a different ISP and if that doesn't work, check your PC configuration.
Foddy
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Try cable, ISDN or ADSL perhaps ... always on ( well nearly for ISDN ) and the disconnections from the game may cease?
 
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Winterdawn novice
Joined: Jun 12, 2002 Posts: 2 | Posted: 05-05-2004 12:57  
I've noticed on the net that there exist resilient telnet servers that allow users to reconnect to existing telnet sessions that have been dropped without having to kill the existing session and start again.
This would be a really useful feature for mud to develop / buy, and could sort out the problem of "fetches" once and for all.
From my experience moving to ADSL doesn't solve the problem, it simply makes it quicker to reconnect.
 
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Winterdawn novice
Joined: Jun 12, 2002 Posts: 2 | Posted: 05-05-2004 12:58  
I've noticed on the net that there exist resilient telnet servers that allow users to reconnect to existing telnet sessions that have been dropped without having to kill the existing session and start again.
This would be a really useful feature for mud to develop / buy, and could sort out the problem of "fetches" once and for all.
From my experience moving to ADSL doesn't solve the problem, it simply makes it quicker to reconnect.
 
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Vulnax explorer
Joined: Oct 19, 2001 Posts: 648 From: North West
| Posted: 25-05-2004 20:59  
Now that DOES seem a good idea, the lost telnet connection does seem to remain live for the time out period - 30 secs, 60 secs, etc.or whatever it is set at, so a keep alive service may help, as long as it did not take up bandwidth / server cycles uselessly when the connection is fine ...
Vulnax
coming back to a telnet client near you!
 
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