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So I was jogging along |
Crowley pioneer
Joined: Apr 14, 2003 Posts: 421 From: Birmingham
| Posted: 06-01-2009 22:35  
And it popped into my head that it would be amusing to have the land reversed for a reset. E becomes W, N becomes S. Probably terrifically difficult to code, but hilarious to play (although not for too long...).
 
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Hawumph Arch-Wizard
Joined: Jan 23, 2002 Posts: 368 From: Somewhere you don't want to go!
| Posted: 07-01-2009 11:53  
I've watched you play, how would this affect you?
_________________
How 'bout them transparent dangling carrots? It's not fair to deny me, the cross-eyed bear that you gave to me. You otter know!!!
 
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Crowley pioneer
Joined: Apr 14, 2003 Posts: 421 From: Birmingham
| Posted: 07-01-2009 13:40  
You are mean and I'm going to cry now.
 
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Armand explorer
Joined: Nov 20, 2006 Posts: 532 | Posted: 08-01-2009 10:23  
In zmud type:
#class reverse disable;#alias s north;#alias n south;#alias e west;#alias w east;#alias nw southeast;#alias se northwest;#alias ne southwest;#alias sw northeast;#class 0;#alias reverse {#t+ reverse};#alias unreverse {#t- reverse};unreverse
To enable it type:
reverse
To disable it type:
unreverse
[ This Message was edited by: Armand on 08-01-2009 10:32 ]
 
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Crowley pioneer
Joined: Apr 14, 2003 Posts: 421 From: Birmingham
| Posted: 08-01-2009 13:10  
Well, I see your point, but that would just mess you up. It really wouldn't be fun unless everyone had the same thing.
 
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Tharg friar
Joined: Sep 23, 2001 Posts: 78 | Posted: 08-01-2009 18:07  
Hmm I wonder if that would work in a force?
Edit : Ignore me, 2 seconds later I realised it clearly wouldn't. Shame though.
[ This Message was edited by: Tharg on 08-01-2009 18:08 ]
 
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